This is a Rube Goldberg Machine that experiments with the Unity physics system - including different masses, constraints, and materials. I had also wanted to experiment more with the Unity Camera, and animating it to follow the Rube Goldberg Machine. This took some time, as the timing of different objects would change with every playthrough. I also experimented more with Unity's post processing feature. Overall this was a fun activity to become more comfortable with Unity software.

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